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The Huntress
Pose1A

Pose1A

Pose1B

Pose1B

UpdtdPose1

Pose2A

Pose2A

Pose2B

Pose2B

UpdtdPose2

WireFrameRenders

WireFrameRenders

HighPolyUnderSuit

HighPolyUnderSuit

HighPolyMainArmor

HighPolyMainArmor

HighPolySeparatePiecesA

HighPolySeparatePiecesA

HighPolySeparatePiecesB

HighPolySeparatePiecesB

HighPolyBow

HighPolyBow

TakeAim.

TakeAim.

The Huntress

Realtime PBR textures and at 76,440 Triangles with the feathers, base and arrow. She has 3 2k maps. Learned a lot with this project. Thanks to everyone who gave me feedback and support while working on this.

The marmoset viewers textures are at 1k instead of 2k because of the file size limit on artstation.

She was modeled purely in ZBrush. Retopo and UVs were done in 3D-Coat. I used Maya at first and started transitioning into Modo to manage my low poly smoothing groups and other minor things. Substance Painter and Zbrush was used for texturing. Photoshop was used to manage all my texture files and do some minor hue changes on the emissive. Marmoset Toolbag was used to render.

I included some ZBrush Screengrabs and wireframe shots.

The original concept is by xinzhe zhang and can be found here: https://www.artstation.com/artwork/4139n

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