About
Bringing imagination to life with nearly a decade of expertise, Gino is a creature modeler and designer crafting unique and functional designs for both Cinematics and Games. Taking them all the way from the concept stage to a final model with textures and engine implementation or look development setup.
He has worked on projects like Baldur's Gate 3, Diablo IV: Vessel of Hatred, Dragonheir: Silent Gods, Street Fighter V, Torchlight III and many others. Bringing his experience and passion to every project.
From developing entire character or creature pipelines, art directing teams or executing on your vision with precise and bespoke quality Gino is a strong all-rounder that is artistically and technically a powerhouse for any project involving creatures and characters.
Ready to elevate yours? Reach out!
Interviews:
https://80.lv/articles/here-is-how-you-can-create-vulcan-from-solo-leveling-in-3d/
https://80.lv/articles/detailed-breakdown-sculpting-texturing-a-scary-but-cool-monster/
Presentations:
https://www.youtube.com/watch?v=-HT0FkkwTuY