Skullcrawler Realtime Fanart
Closer0

Closer0

Closer1

Closer1

Closer2

Closer2

turntable1

turntable1

turntable2

turntable2

turntable3

turntable3

turntable4

turntable4

turntable5

turntable5

turntable6

turntable6

turntable7

turntable7

turntable8

turntable8

turntable9

turntable9

turntable10

turntable10

turntable11

turntable11

turntable12

turntable12

wireframe1

wireframe1

wireframe2

wireframe2

wireframe3

wireframe3

wireframe4

wireframe4

Highpoly mouth

Highpoly mouth

highpoly body

highpoly body

Skullcrawler Realtime Fanart

So I really enjoyed these guys in the movie Kong: Skull Island , so I wanted to attempt recreating one and see how far I could go. Definitely learned a few things. I want to use him for a scene with 2 other characters (not animated, just a marmoset scene).

If you want to read more about that you can check it out over here: http://polycount.com/discussion/185319/crazymoons-monsters-mechs-and-others#latest

Sculpted in ZBrush, Retopo'd in 3D-Coat, UV'd in 3D-Coat and Max, baked in substance painter and marmoset toolbag, textured in substance painter, rendered in marmoset toolbag. Her main file is in 3Ds Max instead of the usual Maya. She has 1 4k map and 71k triangles not counting the saliva and Eye wetness mesh (just dynamesh meshes thrown into marmoset to save time).

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